
SPOTTERS CODE

<defaultLight shaderNode="0>0|5|12|6|1|1" lightTypes="3"  intensity="100"/>
            <defaultLight shaderNode="0>0|5|12|7|1|1" lightTypes="3"  intensity="100"/>
            <defaultLight shaderNode="0>0|5|12|8|1|1" lightTypes="3"  intensity="100"/>
			<defaultLight shaderNode="0>0|5|12|9|1|1" lightTypes="3"  intensity="100"/>
			
			
			LED BAR CODE 
			
  <defaultLight shaderNode="0>0|5|12|5" lightTypes="0"  intensity="100"/>
  
  GRILL becon 
  
  <i3dMapping id="beaconLightsBackLeftGlass_static3" node="0>0|10|3|2|0" />	
  
  Cb aireals 
  <suspension node="0>0|5|17|1|1|0" weight="1000" minRotation="-12 0 -12" maxRotation="12 0 12" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension node="0>0|5|17|1|1|0|0" weight="1000" minRotation="-12 0 -12" maxRotation="12 0 12" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension node="0>0|5|17|1|1|0|0|0" wweight="1000" minRotation="-12 0 -12" maxRotation="12 0 12" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension node="0>0|5|17|1|1|0|0|0|0" weight="1000" minRotation="-12 0 -12" maxRotation="12 0 12" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension node="0>0|5|17|1|1|0|0|0|0|0" weight="1000" minRotation="-12 0 -12" maxRotation="12 0 12" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension node="0>0|5|17|1|1|0|0|0|0|0|0" weight="1000" minRotation="-12 0 -12" maxRotation="12 0 12" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
		
		
Horn

 <honk>
        <sound file="sounds/kirmes-jingle-18-horn-2.ogg" pitchScale="1.0" volumeScale="188.0" innerRadius="5.0" outerRadius="300.0" > 
                <volume indoor="0.4" outdoor="70" >
                </volume>
                <lowpassGain indoor="1" outdoor="2" />
        </sound>
 </honk>
 
 beacon 
 
 <beaconLight node="0>0|5|8|8|10|0" filename="beaconbar/beaconLight01.xml" />
			<beaconLight node="0>0|5|8|8|10|1" filename="beaconbar/beaconLight01.xml" />
			<beaconLight node="0>0|5|8|8|10|2" filename="beaconbar/beaconLight01.xml" />
			<beaconLight node="0>0|5|8|8|10|3" filename="beaconbar/beaconLight01.xml" />
             <beaconLight realLight="realLightsL_1200">
			 
			 	<i3dMapping id="LED1_static" node="0>0|0" />
	<i3dMapping id="LED2_static" node="0>0|1" />
	<i3dMapping id="realLight1_realLight" node="0>0|0|0" />
	<i3dMapping id="realLight2_realLight" node="0>0|1|0" />